Reveil
In 2024, Reveil enters the crowded field of horror games, but it attempts to differentiate itself through a narrative-driven approach that focuses on psychological tension rather than outright terror. Developed by Pixelsplit, Reveil crafts an experience that mixes puzzle-solving with an eerie atmosphere, creating a unique, slow-burn horror experience.
The heart of Reveil lies in its story, which revolves around Walter Thompson, a man whose fractured mind unravels the mystery of his missing family. As you play, you're thrust into Walter’s distorted reality, one that blurs the line between his hallucinations and reality. Most of the game occurs within his home and a circus environment, filled with unsettling, ever-shifting elements. The house itself almost feels alive, its layout changing on repeat visits, lending an air of unpredictability to the gameplay. The circus, tied to the protagonist’s family's background, further adds to the sense of dread through bizarre rides and grotesque visions.
While Reveil isn’t the scariest game of 2024, it excels at building a foreboding atmosphere. There are moments of tension, with well-placed jump scares and sequences where the player is pursued by sinister entities, adding a bit of thrill to the experience. However, this is no Resident Evil or Amnesia in terms of horror intensity. Instead, the game leans more into psychological tension and existential dread, making the horror feel more cerebral than visceral. The tone is consistent but never overwhelming, meaning that players who are typically put off by intense horror may still find this experience approachable.
The gameplay in Reveil revolves around exploration and solving puzzles. The developers have created a variety of challenges that require logic and environmental awareness. The puzzles are one of the game's most praised aspects, as they balance complexity with accessibility. The solutions feel logical, and while some puzzles may make players stop and think, they never become overly frustrating. This makes the game suitable for players of varying skill levels in puzzle-solving.
The five-hour runtime of Reveil is spread across five chapters, each bringing new puzzles, story elements, and locations to explore. Collectibles are scattered throughout the game, offering completionists an additional layer of challenge, though they aren’t particularly compelling to most players. However, multiple endings encourage replayability, especially for those intrigued by the story’s deeper mysteries.
One of Reveil's key selling points is its late-game twist, which adds depth to an otherwise straightforward plot. Just when you think you've figured out the story, the game pulls the rug out from under you, altering your understanding of the events and raising the stakes. This twist brings much-needed momentum to the narrative, ensuring that players remain engaged till the end.
Visually, Reveil is a well-polished game, with detailed environments that complement the eerie tone of the narrative. The shifts in the house’s layout are handled well, subtly reinforcing the protagonist’s deteriorating mental state. While the graphics won’t compete with top-tier AAA titles, Reveil still holds its own, especially considering its emphasis on mood over action.
Sound design is another standout feature, with a haunting soundtrack that sets the tone for the game’s more unnerving moments. Ambient noises—like distant laughter in the circus or the creaking of floorboards in the house—add to the immersion. Unfortunately, the voice acting of the protagonist Walter is somewhat underwhelming. His tone feels oddly upbeat at times, which detracts from the weight of his situation and the overall atmosphere of the game. This misstep might break immersion for some players, though the surrounding soundscape does a decent job of making up for it.
On the technical side, Reveil runs smoothly across platforms, including the PS5 and PC. Load times are short, which helps maintain immersion as players move between different areas of the game. There haven’t been widespread reports of major bugs or glitches, indicating a polished release.
Reveil features multiple endings, which adds a layer of replayability. The branching storylines are tied to the decisions made throughout the game, particularly how players interact with their environment and the entities within it. For completionists, there are also achievements and collectibles to hunt down, although these aren't particularly exciting or motivating.
However, the real incentive to replay Reveil lies in its narrative twists and alternate endings. Those invested in piecing together every fragment of Walter’s fractured mind will likely return for another playthrough to see how their choices impact the story’s conclusion.